Deki
1.3.0
Modular C++ 2D engine for embedded displays and desktop
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Here is a list of all functions with links to the classes they belong to:
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~
- c -
CalcItemWidth() :
DekiEditor::EditorUI
CanMerge() :
DekiEditor::Command
CanOpenAssetType() :
DekiEditor::EditorWindow
CanOpenFile() :
DekiEditor::EditorWindow
CanRedo() :
DekiEditor::CommandHistory
CanUndo() :
DekiEditor::CommandHistory
Checkbox() :
DekiEditor::EditorUI
CleanCache() :
DekiEditor::AssetPipeline
Clear() :
DekiEditor::AssetTypeEditorRegistry
,
DekiEditor::AssetTypeRegistry
,
DekiEditor::CommandHistory
,
DekiEditor::CreateMenuRegistry
,
DekiEditor::CustomEditorRegistry
,
DekiEditor::FileInspectorRegistry
,
DekiEditor::GuidCache
,
DekiEditorInternal::EditorRegistry
,
SceneFormat::ComponentFactory
ClearActiveUIOverlay() :
EditorDisplay
,
IDekiDisplay
ClearAllPluginProviders() :
DekiProviderRegistryBase
ClearCache() :
Deki::AssetManager
,
DekiEditor::CustomEditorRegistry
ClearCacheForComponent() :
DekiEditor::CustomEditorRegistry
ClearEditorAutoFactories() :
SetupComponent
ClearFontBakingCallbacks() :
DekiEditor::EditorAssets
ClearFontCache() :
DekiEditor::EditorAssets
ClearFrameData() :
DekiEditor::TextureImporter
ClearLogContext() :
DekiLogSystem
ClearNonEngineComponents() :
ComponentRegistry
ClearOnStartedCallbacks() :
DekiEditor::AssetPipeline
ClearPackageInjectedCallbacks() :
DekiEditor::EditorAssets
ClearPersistentObjects() :
SceneSystem
ClearPluginComponents() :
ComponentRegistry
ClearPluginProviders() :
DekiProviderRegistryBase
ClearPluginSettings() :
DekiSettingsRegistry
ClearProjectPaths() :
DekiEditor::EditorApplication
ClearTextureCache() :
DekiEditor::EditorAssets
ClearUnknownProperties() :
Scene
CloseCurrentPopup() :
DekiEditor::EditorUI
CloseFile() :
DesktopFileSystem
,
IDekiFileSystem
CollapseInstance() :
Scene
CollapsingHeader() :
DekiEditor::EditorUI
CollectLegacyProperties() :
Scene
CollectOverrides() :
Scene
CollectUnknownProperties() :
Scene
Color() :
Deki::Color
ColorEdit3() :
DekiEditor::EditorUI
ColorEdit4() :
DekiEditor::EditorUI
ColorField() :
DekiEditor::EditorUI
ColorRGBField() :
DekiEditor::EditorUI
Combo() :
DekiEditor::EditorUI
Compile() :
DekiEditor::AssetTypeEditor
CompileAsset() :
DekiEditor::AssetTypeRegistry
CompileAssetFile() :
DekiEditor::AssetPipeline
CompileAssetToFile() :
DekiEditor::AssetTypeRegistry
CompileSceneFile() :
DekiEditor::AssetPipeline
CompileToFile() :
DekiEditor::AssetTypeEditor
ComponentDefaultsToJson() :
Scene
ComponentPropertiesToJson() :
Scene
CompoundCommand() :
DekiEditor::CompoundCommand
Configure() :
IDekiPackage
Contains() :
DekiEditor::DeadMemory
,
DekiEditor::GuidCache
ContainsAnyIn() :
DekiEditor::DeadMemory
ContainsGuid() :
Deki::AssetLookupTable
ConvertPath() :
DesktopFileSystem
,
IDekiFileSystem
ConvertToRGBA() :
DekiEditor::TextureImporter
Create() :
SceneFormat::ComponentFactory
CreateAsset() :
DekiEditor::AssetTypeRegistry
CreateComponent() :
ComponentRegistry
CreateDekiObject() :
Scene
CreateScene() :
DekiEngine
,
SceneSystem
CreateUIOverlay() :
EditorDisplay
,
IDekiDisplay
Cross() :
DekiVector2
,
DekiVector3
CustomEditorRegistry() :
DekiEditor::CustomEditorRegistry
Generated by
1.18.0