Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
Loading...
Searching...
No Matches
DekiEditor::CreateMenuRegistry Class Reference

#include <EditorExtension.h>

Public Member Functions

void Register (const std::string &category, const std::string &displayName, const std::string &objectName, const std::string &componentName)
const std::vector< CreateMenuEntry > & GetEntries () const
void Clear ()

Static Public Member Functions

static CreateMenuRegistry & Instance ()

Member Function Documentation

◆ Instance()

CreateMenuRegistry & DekiEditor::CreateMenuRegistry::Instance ( )
static

◆ Register()

void DekiEditor::CreateMenuRegistry::Register ( const std::string & category,
const std::string & displayName,
const std::string & objectName,
const std::string & componentName )

◆ GetEntries()

const std::vector< CreateMenuEntry > & DekiEditor::CreateMenuRegistry::GetEntries ( ) const
inline

◆ Clear()

void DekiEditor::CreateMenuRegistry::Clear ( )

The documentation for this class was generated from the following file: