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Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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#include <EditorExtension.h>
Public Member Functions | |
| void | Register (const std::string &category, const std::string &displayName, const std::string &objectName, const std::string &componentName) |
| const std::vector< CreateMenuEntry > & | GetEntries () const |
| void | Clear () |
Static Public Member Functions | |
| static CreateMenuRegistry & | Instance () |
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static |
| void DekiEditor::CreateMenuRegistry::Register | ( | const std::string & | category, |
| const std::string & | displayName, | ||
| const std::string & | objectName, | ||
| const std::string & | componentName ) |
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inline |
| void DekiEditor::CreateMenuRegistry::Clear | ( | ) |