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Deki 0.19.0
Modular C++ 2D engine for embedded displays and desktop
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#include <deki/LogSystem.h>
Static Public Member Functions | |
| static void | Initialize () |
| Sets up logging, including stdout buffering. | |
| static void | LogWithLevel (LogLevel level, const char *file, int line, const char *fmt,...) |
| static void | SetLogCallback (LogCallback callback) |
| Sends every log line to callback as well (the editor console). | |
| static void | SetLogContext (uint32_t objectId) |
| static void | ClearLogContext () |
| static uint32_t | GetLogContextObjectId () |
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Sets up logging, including stdout buffering.
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Sends every log line to callback as well (the editor console).
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