DEKI/ENGINE docs
Deki 0.19.0
Modular C++ 2D engine for embedded displays and desktop
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DekiEditor::FeatureDecision Struct Reference

#include <C:/Users/kirby/Documents/Github/deki/deki-editor/deki-editor/include/deki-editor/FeatureResolver.h>

Public Attributes

std::string packageId
std::string packageDir
std::string featureId
std::string displayName
std::string buildDefine
std::vector< std::string > componentTypes
std::vector< std::string > requiredPackages
bool on = true
FeatureState state = FeatureState::DefaultOn
std::string reason
bool offered = true

Member Data Documentation

◆ packageId

std::string DekiEditor::FeatureDecision::packageId

◆ packageDir

std::string DekiEditor::FeatureDecision::packageDir

◆ featureId

std::string DekiEditor::FeatureDecision::featureId

◆ displayName

std::string DekiEditor::FeatureDecision::displayName

◆ buildDefine

std::string DekiEditor::FeatureDecision::buildDefine

◆ componentTypes

std::vector<std::string> DekiEditor::FeatureDecision::componentTypes

◆ requiredPackages

std::vector<std::string> DekiEditor::FeatureDecision::requiredPackages

◆ on

bool DekiEditor::FeatureDecision::on = true

◆ state

FeatureState DekiEditor::FeatureDecision::state = FeatureState::DefaultOn

◆ reason

std::string DekiEditor::FeatureDecision::reason

◆ offered

bool DekiEditor::FeatureDecision::offered = true

The documentation for this struct was generated from the following file: