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Deki 0.19.0
Modular C++ 2D engine for embedded displays and desktop
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#include <C:/Users/kirby/Documents/Github/deki/deki-editor/deki-editor/include/deki-editor/FeatureResolver.h>
Public Attributes | |
| std::string | packageId |
| std::string | packageDir |
| std::string | featureId |
| std::string | displayName |
| std::string | buildDefine |
| std::vector< std::string > | componentTypes |
| std::vector< std::string > | requiredPackages |
| bool | on = true |
| FeatureState | state = FeatureState::DefaultOn |
| std::string | reason |
| bool | offered = true |
| std::string DekiEditor::FeatureDecision::packageId |
| std::string DekiEditor::FeatureDecision::packageDir |
| std::string DekiEditor::FeatureDecision::featureId |
| std::string DekiEditor::FeatureDecision::displayName |
| std::string DekiEditor::FeatureDecision::buildDefine |
| std::vector<std::string> DekiEditor::FeatureDecision::componentTypes |
| std::vector<std::string> DekiEditor::FeatureDecision::requiredPackages |
| bool DekiEditor::FeatureDecision::on = true |
| FeatureState DekiEditor::FeatureDecision::state = FeatureState::DefaultOn |
| std::string DekiEditor::FeatureDecision::reason |
| bool DekiEditor::FeatureDecision::offered = true |