DEKI/ENGINE docs
Deki 0.19.0
Modular C++ 2D engine for embedded displays and desktop
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DekiEditor::ComponentUsage Struct Reference

#include <C:/Users/kirby/Documents/Github/deki/deki-editor/deki-editor/include/deki-editor/ComponentUsageScan.h>

Public Member Functions

bool Uses (const std::string &type) const

Public Attributes

std::map< std::string, std::vector< std::string > > byType

Member Function Documentation

◆ Uses()

bool DekiEditor::ComponentUsage::Uses ( const std::string & type) const
inline

Member Data Documentation

◆ byType

std::map<std::string, std::vector<std::string> > DekiEditor::ComponentUsage::byType

The documentation for this struct was generated from the following file: