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Deki 0.19.0
Modular C++ 2D engine for embedded displays and desktop
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#include <C:/Users/kirby/Documents/Github/deki/deki-editor/deki-editor/include/deki-editor/ComponentUsageScan.h>
Public Member Functions | |
| bool | Uses (const std::string &type) const |
Public Attributes | |
| std::map< std::string, std::vector< std::string > > | byType |
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inline |
| std::map<std::string, std::vector<std::string> > DekiEditor::ComponentUsage::byType |