Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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#include <DekiEngine.h>

Static Public Member Functions

static DekiEngineHost Device ()
static DekiEngineHost Editor ()

Public Attributes

bool initializeProviders = true
bool pollInput = true
bool tickPower = true
bool renderAndPresent = true
bool logFrameStats = true
bool ownsMainLoop = true

Member Function Documentation

◆ Device()

DekiEngineHost DekiEngineHost::Device ( )
static

◆ Editor()

DekiEngineHost DekiEngineHost::Editor ( )
static

Member Data Documentation

◆ initializeProviders

bool DekiEngineHost::initializeProviders = true

◆ pollInput

bool DekiEngineHost::pollInput = true

◆ tickPower

bool DekiEngineHost::tickPower = true

◆ renderAndPresent

bool DekiEngineHost::renderAndPresent = true

◆ logFrameStats

bool DekiEngineHost::logFrameStats = true

◆ ownsMainLoop

bool DekiEngineHost::ownsMainLoop = true

The documentation for this struct was generated from the following file: