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Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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#include <DekiEngine.h>
Static Public Member Functions | |
| static DekiEngineHost | Device () |
| static DekiEngineHost | Editor () |
Public Attributes | |
| bool | initializeProviders = true |
| bool | pollInput = true |
| bool | tickPower = true |
| bool | renderAndPresent = true |
| bool | logFrameStats = true |
| bool | ownsMainLoop = true |
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static |
| bool DekiEngineHost::initializeProviders = true |
| bool DekiEngineHost::pollInput = true |
| bool DekiEngineHost::tickPower = true |
| bool DekiEngineHost::renderAndPresent = true |
| bool DekiEngineHost::logFrameStats = true |
| bool DekiEngineHost::ownsMainLoop = true |