DEKI/ENGINE docs
Deki 0.19.0
Modular C++ 2D engine for embedded displays and desktop
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DekiEditorInternal::EditorRegistrar< T > Struct Template Reference

Registers editor class T at static init: a static prototype for metadata, and a factory that makes new instances on demand. More...

#include <C:/Users/kirby/Documents/Github/deki/deki-editor/deki-editor/include/deki-editor/EditorRegistry.h>

Public Member Functions

 EditorRegistrar ()

Detailed Description

template<typename T>
struct DekiEditorInternal::EditorRegistrar< T >

Registers editor class T at static init: a static prototype for metadata, and a factory that makes new instances on demand.

Constructor & Destructor Documentation

◆ EditorRegistrar()

template<typename T>
DekiEditorInternal::EditorRegistrar< T >::EditorRegistrar ( )
inline

The documentation for this struct was generated from the following file: