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Deki 0.19.0
Modular C++ 2D engine for embedded displays and desktop
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How to make one kind of editor extension. More...
#include <C:/Users/kirby/Documents/Github/deki/deki-editor/deki-editor/include/deki-editor/EditorRegistry.h>
Public Attributes | |
| std::function< std::unique_ptr< DekiEditor::EditorExtension >()> | factory |
| DekiEditor::EditorExtension * | prototype |
How to make one kind of editor extension.
| std::function<std::unique_ptr<DekiEditor::EditorExtension>()> DekiEditorInternal::EditorFactoryInfo::factory |
| DekiEditor::EditorExtension* DekiEditorInternal::EditorFactoryInfo::prototype |