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Deki 0.19.0
Modular C++ 2D engine for embedded displays and desktop
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Namespaces | |
| namespace | Fields |
Classes | |
| class | SceneMsgPackParser |
| MessagePack parser for compiled scene files, made for embedded targets: it allocates nothing and its recursion depth is capped (kMaxDepth). More... | |
| class | SceneMsgPackWriter |
| Writes a scene in the compiled MessagePack format (editor only). More... | |
Enumerations | |
| enum class | MPType : uint8_t { Nil = 0xc0 , False = 0xc2 , True = 0xc3 , Float32 = 0xca , Int8 = 0xd0 , Int16 = 0xd1 , Int32 = 0xd2 , UInt8 = 0xcc , UInt16 = 0xcd , UInt32 = 0xce , FixStrBase = 0xa0 , Str8 = 0xd9 , Str16 = 0xda , FixMapBase = 0x80 , Map16 = 0xde , FixArrayBase = 0x90 , Array16 = 0xdc } |
Variables | |
| constexpr const char * | kSceneExtension = ".scene" |
| constexpr uint16_t | kSceneFormatVersion = 1 |
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constexpr |