DEKI/ENGINE docs
Deki 0.19.0
Modular C++ 2D engine for embedded displays and desktop
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Deki::SceneFormat::Fields Namespace Reference

Variables

constexpr const char * kVersion = "version"
constexpr const char * kObjects = "objects"
constexpr const char * kObjID = "id"
constexpr const char * kObjName = "name"
constexpr const char * kObjActive = "active"
constexpr const char * kObjTransform = "transform"
constexpr const char * kObjComponents = "components"
constexpr const char * kObjChildren = "children"
constexpr const char * kObjInstance = "instance"
constexpr const char * kTrX = "x"
constexpr const char * kTrY = "y"
constexpr const char * kTrZ = "z"
constexpr const char * kTrRotationX = "rotationX"
constexpr const char * kTrRotationY = "rotationY"
constexpr const char * kTrScaleZ = "scaleZ"
constexpr const char * kTrRotation = "rotation"
constexpr const char * kTrScaleX = "scaleX"
constexpr const char * kTrScaleY = "scaleY"
constexpr const char * kCompType = "type"
constexpr const char * kCompData = "data"

Variable Documentation

◆ kVersion

const char* Deki::SceneFormat::Fields::kVersion = "version"
constexpr

◆ kObjects

const char* Deki::SceneFormat::Fields::kObjects = "objects"
constexpr

◆ kObjID

const char* Deki::SceneFormat::Fields::kObjID = "id"
constexpr

◆ kObjName

const char* Deki::SceneFormat::Fields::kObjName = "name"
constexpr

◆ kObjActive

const char* Deki::SceneFormat::Fields::kObjActive = "active"
constexpr

◆ kObjTransform

const char* Deki::SceneFormat::Fields::kObjTransform = "transform"
constexpr

◆ kObjComponents

const char* Deki::SceneFormat::Fields::kObjComponents = "components"
constexpr

◆ kObjChildren

const char* Deki::SceneFormat::Fields::kObjChildren = "children"
constexpr

◆ kObjInstance

const char* Deki::SceneFormat::Fields::kObjInstance = "instance"
constexpr

◆ kTrX

const char* Deki::SceneFormat::Fields::kTrX = "x"
constexpr

◆ kTrY

const char* Deki::SceneFormat::Fields::kTrY = "y"
constexpr

◆ kTrZ

const char* Deki::SceneFormat::Fields::kTrZ = "z"
constexpr

◆ kTrRotationX

const char* Deki::SceneFormat::Fields::kTrRotationX = "rotationX"
constexpr

◆ kTrRotationY

const char* Deki::SceneFormat::Fields::kTrRotationY = "rotationY"
constexpr

◆ kTrScaleZ

const char* Deki::SceneFormat::Fields::kTrScaleZ = "scaleZ"
constexpr

◆ kTrRotation

const char* Deki::SceneFormat::Fields::kTrRotation = "rotation"
constexpr

◆ kTrScaleX

const char* Deki::SceneFormat::Fields::kTrScaleX = "scaleX"
constexpr

◆ kTrScaleY

const char* Deki::SceneFormat::Fields::kTrScaleY = "scaleY"
constexpr

◆ kCompType

const char* Deki::SceneFormat::Fields::kCompType = "type"
constexpr

◆ kCompData

const char* Deki::SceneFormat::Fields::kCompData = "data"
constexpr