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Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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Functions | |
| std::string | NicifyName (const char *name) |
| const std::string & | GetDisplayName (const DekiPropertyInfo &prop) |
| void | ClearDisplayNameCache () |
| std::string DekiEditor::EditorNaming::NicifyName | ( | const char * | name | ) |
| const std::string & DekiEditor::EditorNaming::GetDisplayName | ( | const DekiPropertyInfo & | prop | ) |
| void DekiEditor::EditorNaming::ClearDisplayNameCache | ( | ) |