Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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DekiEditor::EditorNaming Namespace Reference

Functions

std::string NicifyName (const char *name)
const std::string & GetDisplayName (const DekiPropertyInfo &prop)
void ClearDisplayNameCache ()

Function Documentation

◆ NicifyName()

std::string DekiEditor::EditorNaming::NicifyName ( const char * name)

◆ GetDisplayName()

const std::string & DekiEditor::EditorNaming::GetDisplayName ( const DekiPropertyInfo & prop)

◆ ClearDisplayNameCache()

void DekiEditor::EditorNaming::ClearDisplayNameCache ( )