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Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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4x4 column-major matrix used as the OpenGL/GLSL FFI bridge. More...
#include <DekiVector.h>
Public Member Functions | |
| Mat4 () | |
Static Public Member Functions | |
| static Mat4 | Identity () |
| static Mat4 | Ortho (float left, float right, float bottom, float top, float nearZ, float farZ) |
Public Attributes | |
| float | m [4][4] |
4x4 column-major matrix used as the OpenGL/GLSL FFI bridge.
Storage: column-major (m[col][row]). Identity by default.
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inline |
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inlinestatic |
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inlinestatic |
| float Mat4::m[4][4] |