Everything BeginObject() needs to set up an object's gizmo context.
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#include <C:/Users/kirby/Documents/Github/deki/deki-editor/deki-editor/include/deki-editor/SceneView.h>
Everything BeginObject() needs to set up an object's gizmo context.
◆ object
| Deki::Object* DekiEditor::SceneViewContext::object = nullptr |
◆ drawList
| ImDrawList* DekiEditor::SceneViewContext::drawList = nullptr |
◆ screenX
| float DekiEditor::SceneViewContext::screenX = 0.0f |
◆ screenY
| float DekiEditor::SceneViewContext::screenY = 0.0f |
◆ worldX
| float DekiEditor::SceneViewContext::worldX = 0.0f |
◆ worldY
| float DekiEditor::SceneViewContext::worldY = 0.0f |
◆ scaleX
| float DekiEditor::SceneViewContext::scaleX = 1.0f |
◆ scaleY
| float DekiEditor::SceneViewContext::scaleY = 1.0f |
◆ rotation
| float DekiEditor::SceneViewContext::rotation = 0.0f |
◆ zoom
| float DekiEditor::SceneViewContext::zoom = 1.0f |
◆ pixelsPerMeter
| float DekiEditor::SceneViewContext::pixelsPerMeter = 1.0f |
◆ displayWidth
| float DekiEditor::SceneViewContext::displayWidth = 0.0f |
◆ displayHeight
| float DekiEditor::SceneViewContext::displayHeight = 0.0f |
◆ isSelected
| bool DekiEditor::SceneViewContext::isSelected = false |
The documentation for this struct was generated from the following file: