Deki
1.3.0
Modular C++ 2D engine for embedded displays and desktop
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Here is a list of all namespace members with links to the namespace documentation for each member:
- g -
G :
InputKeys
g_FontDisplay :
DekiEditor
g_FontDisplaySmall :
DekiEditor
g_FontLogo :
DekiEditor
g_FontMono :
DekiEditor
g_FontMonoBold :
DekiEditor
g_FontMonoSmall :
DekiEditor
g_FontUI :
DekiEditor
g_FontUIBold :
DekiEditor
g_FontUIMed :
DekiEditor
g_FontUISmall :
DekiEditor
GenerateDeterministicGuid() :
Deki
,
DekiEditor
GenerateGuid() :
DekiEditor
GetAssetDataPath() :
DekiEditor
GetAssetsDirectory() :
DekiEditor
GetAssetsDirectoryRelative() :
DekiEditor
GetBuildDirectory() :
DekiEditor
GetCacheDirectory() :
DekiEditor
GetCacheDirectoryRelative() :
DekiEditor
GetCachePath() :
DekiEditor
GetDisplayName() :
DekiEditor::EditorNaming
GetGeneratedDirectory() :
DekiEditor
GetOrCreateAssetGuid() :
DekiEditor
GetPackageLockFile() :
DekiEditor
GetPackageLockFileName() :
DekiEditor
GetPackageManifestFile() :
DekiEditor
GetPackageManifestFileName() :
DekiEditor
GetPackagesDirectory() :
DekiEditor
GetPackagesDirectoryRelative() :
DekiEditor
GetPassCount() :
ProjectSettings
GetPassName() :
ProjectSettings
GetPlatformsDirectory() :
DekiEditor
GetPlatformsDirectoryRelative() :
DekiEditor
GetPrefix() :
DekiStorage
GetRegisteredWindowCount() :
DekiEditor
GetRegisteredWindowMeta() :
DekiEditor
GetRenderPipeline() :
ProjectSettings
GetRuntimeDirectory() :
DekiEditor
GetSettingsDirectory() :
DekiEditor
GetShadowDirectory() :
DekiEditor
GetSourceDirectory() :
DekiEditor
GetSourceDirectoryRelative() :
DekiEditor
GetStartupScene() :
ProjectSettings
GetTargetFPS() :
ProjectSettings
Green :
DekiEditor::Palette
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1.18.0