|
Deki 0.19.0
Modular C++ 2D engine for embedded displays and desktop
|
Classes | |
| struct | Language |
| class | ScopedPackage |
| While it lives, Tr and TrLabel look in package's own table first, so text a package's class shows (its component, property and enum names) reads as that package translates it even when the editor or another package translates the same English word differently: deki-fsm's "Add" (an arithmetic operation) is not the editor's "Add" button. More... | |
Functions | |
| const std::vector< Language > & | Languages () |
| Every language the editor offers, English first. | |
| const std::string & | Current () |
| The language text is shown in, such as "en" or "ja". | |
| void | SetLanguage (const std::string &code) |
| Shows text in another language from now on and remembers it for the next session. | |
| void | UseLanguage (const std::string &code) |
| Shows text in another language for this session only, without saving it. | |
| void | Load () |
| Reads the language saved in the editor settings and the editor's own tables. | |
| void | AddTableDirectory (const std::string &dir, const std::string &package="") |
Adds the translations in dir/.json and in every file of
dir/ | |
| uint32_t | Generation () |
| Changes whenever the language or a table changes, for caches of translated text. | |
| const std::vector< Language > & DekiEditor::Localization::Languages | ( | ) |
Every language the editor offers, English first.
| const std::string & DekiEditor::Localization::Current | ( | ) |
The language text is shown in, such as "en" or "ja".
| void DekiEditor::Localization::SetLanguage | ( | const std::string & | code | ) |
Shows text in another language from now on and remembers it for the next session.
An unknown code means English.
| void DekiEditor::Localization::UseLanguage | ( | const std::string & | code | ) |
Shows text in another language for this session only, without saving it.
An unknown code means English.
| void DekiEditor::Localization::Load | ( | ) |
Reads the language saved in the editor settings and the editor's own tables.
Called once at startup, after the settings load.
| void DekiEditor::Localization::AddTableDirectory | ( | const std::string & | dir, |
| const std::string & | package = "" ) |
Adds the translations in dir/.json and in every file of
dir//.
They go into one shared table, where a key the editor (or an earlier package) already translates keeps that translation. With a package ("deki-fsm"), they are also that package's own table, which wins inside its ScopedPackage.
| uint32_t DekiEditor::Localization::Generation | ( | ) |
Changes whenever the language or a table changes, for caches of translated text.