|
Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
|
MessagePack writer for saving scenes from editor. More...
#include <SceneMessagePack.h>
Public Member Functions | |
| SceneMsgPackWriter () | |
| void | SetAssetResolver (AssetResolver resolver) |
| void | SetSubAssetResolver (SubAssetResolverCallback resolver) |
| bool | WriteScene (Scene *scene) |
| const uint8_t * | GetData () const |
| size_t | GetSize () const |
MessagePack writer for saving scenes from editor.
| SceneFormat::SceneMsgPackWriter::SceneMsgPackWriter | ( | ) |
|
inline |
|
inline |
| bool SceneFormat::SceneMsgPackWriter::WriteScene | ( | Scene * | scene | ) |
|
inline |
|
inline |