Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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SceneFormat::SceneMsgPackWriter Class Reference

MessagePack writer for saving scenes from editor. More...

#include <SceneMessagePack.h>

Public Member Functions

 SceneMsgPackWriter ()
void SetAssetResolver (AssetResolver resolver)
void SetSubAssetResolver (SubAssetResolverCallback resolver)
bool WriteScene (Scene *scene)
const uint8_t * GetData () const
size_t GetSize () const

Detailed Description

MessagePack writer for saving scenes from editor.

Constructor & Destructor Documentation

◆ SceneMsgPackWriter()

SceneFormat::SceneMsgPackWriter::SceneMsgPackWriter ( )

Member Function Documentation

◆ SetAssetResolver()

void SceneFormat::SceneMsgPackWriter::SetAssetResolver ( AssetResolver resolver)
inline

◆ SetSubAssetResolver()

void SceneFormat::SceneMsgPackWriter::SetSubAssetResolver ( SubAssetResolverCallback resolver)
inline

◆ WriteScene()

bool SceneFormat::SceneMsgPackWriter::WriteScene ( Scene * scene)

◆ GetData()

const uint8_t * SceneFormat::SceneMsgPackWriter::GetData ( ) const
inline

◆ GetSize()

size_t SceneFormat::SceneMsgPackWriter::GetSize ( ) const
inline

The documentation for this class was generated from the following file: