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Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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#include <IAssetImporter.h>
Inherited by DekiEditor::TextureImporter.
Public Member Functions | |
| virtual | ~IAssetImporter ()=default |
| virtual std::vector< std::string > | GetSupportedExtensions () const =0 |
| virtual std::string | GetImporterName () const =0 |
| virtual ImportResult | Import (const std::string &sourcePath, const std::string &cachePath)=0 |
| virtual bool | NeedsReimport (const std::string &sourcePath, const std::string &cachePath) const |
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virtualdefault |
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pure virtual |
Implemented in DekiEditor::TextureImporter.
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pure virtual |
Implemented in DekiEditor::TextureImporter.
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pure virtual |
Implemented in DekiEditor::TextureImporter.
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inlinevirtual |