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Deki 0.19.0
Modular C++ 2D engine for embedded displays and desktop
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An item in the hierarchy's right-click "Create Object" menu, registered by a package. More...
#include <C:/Users/kirby/Documents/Github/deki/deki-editor/deki-editor/include/deki-editor/EditorExtension.h>
Public Attributes | |
| std::string | category |
| std::string | displayName |
| std::string | objectName |
| std::string | componentName |
An item in the hierarchy's right-click "Create Object" menu, registered by a package.
It creates a new Deki::Object with the named component.
| std::string DekiEditor::CreateMenuEntry::category |
| std::string DekiEditor::CreateMenuEntry::displayName |
| std::string DekiEditor::CreateMenuEntry::objectName |
| std::string DekiEditor::CreateMenuEntry::componentName |