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Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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Entry for the hierarchy "Create Object" context menu. More...
#include <EditorExtension.h>
Public Attributes | |
| std::string | category |
| std::string | displayName |
| std::string | objectName |
| std::string | componentName |
Entry for the hierarchy "Create Object" context menu.
Packages register entries here to appear in the right-click menu. Each entry creates a new DekiObject with the specified component attached.
| std::string DekiEditor::CreateMenuEntry::category |
| std::string DekiEditor::CreateMenuEntry::displayName |
| std::string DekiEditor::CreateMenuEntry::objectName |
| std::string DekiEditor::CreateMenuEntry::componentName |