Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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DekiEditor::CreateMenuEntry Struct Reference

Entry for the hierarchy "Create Object" context menu. More...

#include <EditorExtension.h>

Public Attributes

std::string category
std::string displayName
std::string objectName
std::string componentName

Detailed Description

Entry for the hierarchy "Create Object" context menu.

Packages register entries here to appear in the right-click menu. Each entry creates a new DekiObject with the specified component attached.

Member Data Documentation

◆ category

std::string DekiEditor::CreateMenuEntry::category

◆ displayName

std::string DekiEditor::CreateMenuEntry::displayName

◆ objectName

std::string DekiEditor::CreateMenuEntry::objectName

◆ componentName

std::string DekiEditor::CreateMenuEntry::componentName

The documentation for this struct was generated from the following file: