deki-input 1.3.0
Deki package reference
deki-input

Input handling and collision detection

Repository: github.com/dekiengine/deki-input · Latest release: 1.1.0 · Needs engine 1.2.0+ · Requires: deki-rendering

Install: DekiEditor --packages-add deki-input <project>, or add it in the Package Manager. Part of Deki; the engine's own components and the C++ API are documented there.

Shown in the editor as Input.

Components

Component Category Description
InputCollider Input Hit area for pointer and touch. Buttons and scrolls listen to it.

Feature flags

Compile-time features the package exposes (package.json):

Feature Define Default
Input DEKI_FEATURE_INPUT on

Component reference

InputCollider

Hit area for pointer and touch. Buttons and scrolls listen to it.

Inspector name: Input Collider · Category: Input · Type GUID: a1b2c3d4-e5f6-7890-abcd-ef1234567890

Property Type Default Constraints Description
width float 0 in m
height float 0 in m
paddingLeft float 0 in m
paddingRight float 0 in m
paddingTop float 0 in m
paddingBottom float 0 in m
consumeInput bool true

Generated from the package's reflection metadata by the Deki documentation build (engine 1.3.0). Reflected property names are the keys scene files use; a rename ships with an alias, see COMPATIBILITY.md.