Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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ProjectSettings::PipelineConfig Struct Reference

#include <ProjectSettings.h>

Public Attributes

char rendererName [MAX_PIPELINE_NAME]
uint8_t passCount
char passNames [MAX_PASSES][MAX_PIPELINE_NAME]

Member Data Documentation

◆ rendererName

char ProjectSettings::PipelineConfig::rendererName[MAX_PIPELINE_NAME]

◆ passCount

uint8_t ProjectSettings::PipelineConfig::passCount

◆ passNames

char ProjectSettings::PipelineConfig::passNames[MAX_PASSES][MAX_PIPELINE_NAME]

The documentation for this struct was generated from the following file: