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Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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#include <ProjectSettings.h>
Public Attributes | |
| char | rendererName [MAX_PIPELINE_NAME] |
| uint8_t | passCount |
| char | passNames [MAX_PASSES][MAX_PIPELINE_NAME] |
| char ProjectSettings::PipelineConfig::rendererName[MAX_PIPELINE_NAME] |
| uint8_t ProjectSettings::PipelineConfig::passCount |
| char ProjectSettings::PipelineConfig::passNames[MAX_PASSES][MAX_PIPELINE_NAME] |