Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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ProjectSettings::DisplaySettings Struct Reference

Display/rendering settings. More...

#include <ProjectSettings.h>

Public Attributes

int32_t targetWidth
int32_t targetHeight
uint8_t colorFormat
uint8_t reserved1
uint8_t reserved2
uint8_t reserved3
float reserved4

Detailed Description

Display/rendering settings.

Member Data Documentation

◆ targetWidth

int32_t ProjectSettings::DisplaySettings::targetWidth

◆ targetHeight

int32_t ProjectSettings::DisplaySettings::targetHeight

◆ colorFormat

uint8_t ProjectSettings::DisplaySettings::colorFormat

◆ reserved1

uint8_t ProjectSettings::DisplaySettings::reserved1

◆ reserved2

uint8_t ProjectSettings::DisplaySettings::reserved2

◆ reserved3

uint8_t ProjectSettings::DisplaySettings::reserved3

◆ reserved4

float ProjectSettings::DisplaySettings::reserved4

The documentation for this struct was generated from the following file: