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Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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Entity class - a container for components. More...
#include <DekiObject.h>
Public Attributes | |
| float | x |
| float | y |
| float | rotation |
| float | scaleX |
| float | scaleY |
Entity class - a container for components.
A DekiObject's world-space transform, read in one go (see DekiObject::GetWorldTransform).
| float DekiWorldTransform::x |
| float DekiWorldTransform::y |
| float DekiWorldTransform::rotation |
| float DekiWorldTransform::scaleX |
| float DekiWorldTransform::scaleY |