Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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DekiWorldTransform Struct Reference

Entity class - a container for components. More...

#include <DekiObject.h>

Public Attributes

float x
float y
float rotation
float scaleX
float scaleY

Detailed Description

Entity class - a container for components.

A DekiObject's world-space transform, read in one go (see DekiObject::GetWorldTransform).

Member Data Documentation

◆ x

float DekiWorldTransform::x

◆ y

float DekiWorldTransform::y

◆ rotation

float DekiWorldTransform::rotation

◆ scaleX

float DekiWorldTransform::scaleX

◆ scaleY

float DekiWorldTransform::scaleY

The documentation for this struct was generated from the following file: