DEKI/ENGINE docs
Deki 0.19.0
Modular C++ 2D engine for embedded displays and desktop
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DekiEditor::TextureTargetSettings Struct Reference

One target's own values. More...

#include <C:/Users/kirby/Documents/Github/deki/deki-editor/deki-editor/include/deki-editor/TextureSettings.h>

Public Member Functions

bool Empty () const

Public Attributes

std::string format
int maxSize = -1

Detailed Description

One target's own values.

Format "" and maxSize -1 mean "use the image's default"; maxSize 0 means no limit on this target.

Member Function Documentation

◆ Empty()

bool DekiEditor::TextureTargetSettings::Empty ( ) const
inline

Member Data Documentation

◆ format

std::string DekiEditor::TextureTargetSettings::format

◆ maxSize

int DekiEditor::TextureTargetSettings::maxSize = -1

The documentation for this struct was generated from the following file: