DEKI/ENGINE docs
Deki 0.19.0
Modular C++ 2D engine for embedded displays and desktop
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DekiEditor::PlatformSyncResult Struct Reference

#include <C:/Users/kirby/Documents/Github/deki/deki-editor/deki-editor/include/deki-editor/build/PlatformTemplates.h>

Public Attributes

bool ok = false
std::string error
std::vector< std::string > taken
std::vector< std::string > kept

Member Data Documentation

◆ ok

bool DekiEditor::PlatformSyncResult::ok = false

◆ error

std::string DekiEditor::PlatformSyncResult::error

◆ taken

std::vector<std::string> DekiEditor::PlatformSyncResult::taken

◆ kept

std::vector<std::string> DekiEditor::PlatformSyncResult::kept

The documentation for this struct was generated from the following file: