Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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DekiEditor::NodeCanvasPalette Struct Reference

Canvas colors (packed via EditorUI::Rgba: a<<24|b<<16|g<<8|r). More...

#include <NodeCanvas.h>

Public Attributes

uint32_t background = 0xFF25201Eu
uint32_t grid = 0xFF342D2Au
uint32_t nodeBody = 0xF03C3430u
uint32_t nodeBorder = 0xFF6C605Au
uint32_t nodeBorderSelected = 0xFFD29A4Fu
uint32_t title = 0xFFECE8E6u
uint32_t pinLabel = 0xFFB4ACA6u
uint32_t pin = 0xFF5AB4DCu
uint32_t pinHovered = 0xFF8CD2F0u
uint32_t link = 0xFFCDBEB4u
uint32_t linkSelected = 0xFFD29A4Fu
uint32_t linkDrag = 0xFFD29A4Fu

Detailed Description

Canvas colors (packed via EditorUI::Rgba: a<<24|b<<16|g<<8|r).

Member Data Documentation

◆ background

uint32_t DekiEditor::NodeCanvasPalette::background = 0xFF25201Eu

◆ grid

uint32_t DekiEditor::NodeCanvasPalette::grid = 0xFF342D2Au

◆ nodeBody

uint32_t DekiEditor::NodeCanvasPalette::nodeBody = 0xF03C3430u

◆ nodeBorder

uint32_t DekiEditor::NodeCanvasPalette::nodeBorder = 0xFF6C605Au

◆ nodeBorderSelected

uint32_t DekiEditor::NodeCanvasPalette::nodeBorderSelected = 0xFFD29A4Fu

◆ title

uint32_t DekiEditor::NodeCanvasPalette::title = 0xFFECE8E6u

◆ pinLabel

uint32_t DekiEditor::NodeCanvasPalette::pinLabel = 0xFFB4ACA6u

◆ pin

uint32_t DekiEditor::NodeCanvasPalette::pin = 0xFF5AB4DCu

◆ pinHovered

uint32_t DekiEditor::NodeCanvasPalette::pinHovered = 0xFF8CD2F0u

◆ link

uint32_t DekiEditor::NodeCanvasPalette::link = 0xFFCDBEB4u

◆ linkSelected

uint32_t DekiEditor::NodeCanvasPalette::linkSelected = 0xFFD29A4Fu

◆ linkDrag

uint32_t DekiEditor::NodeCanvasPalette::linkDrag = 0xFFD29A4Fu

The documentation for this struct was generated from the following file: