|
Deki 0.19.0
Modular C++ 2D engine for embedded displays and desktop
|
One thing a build can be deployed to, as the backend enumerates them. More...
#include <C:/Users/kirby/Documents/Github/deki/deki-editor/deki-editor/include/deki-editor/build/TargetBuilder.h>
Public Attributes | |
| std::string | id |
| std::string | label |
One thing a build can be deployed to, as the backend enumerates them.
| std::string DekiEditor::DeployTarget::id |
| std::string DekiEditor::DeployTarget::label |