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Deki 0.19.0
Modular C++ 2D engine for embedded displays and desktop
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What a package's CLI tool may use of the running editor. More...
#include <C:/Users/kirby/Documents/Github/deki/deki-editor/deki-editor/include/deki-editor/CliTool.h>
Public Attributes | |
| std::string | projectPath |
| Root of the open project; empty when none is open. | |
| std::function< void(const std::string &relativePath)> | refreshAsset |
| Tells the asset pipeline a file under the project (relative path, e.g. | |
What a package's CLI tool may use of the running editor.
| std::string DekiEditor::CliToolContext::projectPath |
Root of the open project; empty when none is open.
| std::function<void(const std::string& relativePath)> DekiEditor::CliToolContext::refreshAsset |
Tells the asset pipeline a file under the project (relative path, e.g.
"assets/fsm/bob.asset") was created or changed, so it is (re)imported.