DEKI/ENGINE docs
Deki 0.19.0
Modular C++ 2D engine for embedded displays and desktop
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DekiEditor::CliToolContext Struct Reference

What a package's CLI tool may use of the running editor. More...

#include <C:/Users/kirby/Documents/Github/deki/deki-editor/deki-editor/include/deki-editor/CliTool.h>

Public Attributes

std::string projectPath
 Root of the open project; empty when none is open.
std::function< void(const std::string &relativePath)> refreshAsset
 Tells the asset pipeline a file under the project (relative path, e.g.

Detailed Description

What a package's CLI tool may use of the running editor.

Member Data Documentation

◆ projectPath

std::string DekiEditor::CliToolContext::projectPath

Root of the open project; empty when none is open.

◆ refreshAsset

std::function<void(const std::string& relativePath)> DekiEditor::CliToolContext::refreshAsset

Tells the asset pipeline a file under the project (relative path, e.g.

"assets/fsm/bob.asset") was created or changed, so it is (re)imported.


The documentation for this struct was generated from the following file: