Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
Loading...
Searching...
No Matches
DekiEditor::AssetPickerEntry Struct Reference

#include <AssetPickerTypes.h>

Public Attributes

std::string displayName
std::string displayNameLower
std::string relativePath
std::string fullPath
std::string guid
bool isSubAsset = false
std::string parentGuid
int subAssetIndex = -1
bool isExpandable = false

Member Data Documentation

◆ displayName

std::string DekiEditor::AssetPickerEntry::displayName

◆ displayNameLower

std::string DekiEditor::AssetPickerEntry::displayNameLower

◆ relativePath

std::string DekiEditor::AssetPickerEntry::relativePath

◆ fullPath

std::string DekiEditor::AssetPickerEntry::fullPath

◆ guid

std::string DekiEditor::AssetPickerEntry::guid

◆ isSubAsset

bool DekiEditor::AssetPickerEntry::isSubAsset = false

◆ parentGuid

std::string DekiEditor::AssetPickerEntry::parentGuid

◆ subAssetIndex

int DekiEditor::AssetPickerEntry::subAssetIndex = -1

◆ isExpandable

bool DekiEditor::AssetPickerEntry::isExpandable = false

The documentation for this struct was generated from the following file: