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Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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#include <AssetPickerTypes.h>
Public Attributes | |
| std::string | displayName |
| std::string | displayNameLower |
| std::string | relativePath |
| std::string | fullPath |
| std::string | guid |
| bool | isSubAsset = false |
| std::string | parentGuid |
| int | subAssetIndex = -1 |
| bool | isExpandable = false |
| std::string DekiEditor::AssetPickerEntry::displayName |
| std::string DekiEditor::AssetPickerEntry::displayNameLower |
| std::string DekiEditor::AssetPickerEntry::relativePath |
| std::string DekiEditor::AssetPickerEntry::fullPath |
| std::string DekiEditor::AssetPickerEntry::guid |
| bool DekiEditor::AssetPickerEntry::isSubAsset = false |
| std::string DekiEditor::AssetPickerEntry::parentGuid |
| int DekiEditor::AssetPickerEntry::subAssetIndex = -1 |
| bool DekiEditor::AssetPickerEntry::isExpandable = false |