Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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DekiEditor::AssetData Struct Reference

Asset data stored in .data sidecar files. More...

#include <AssetData.h>

Public Attributes

std::string guid
nlohmann::json settings

Detailed Description

Asset data stored in .data sidecar files.

Editor-only. Contains GUID + type-specific import settings as JSON.

Format example: { "guid": "abc-123-xyz", "sprite": { "frameWidth": 55, "frameHeight": 48 }, "audio": { "volume": 0.8, "loop": true } }

For runtime (ESP32), settings are baked into compiled asset headers.

Member Data Documentation

◆ guid

std::string DekiEditor::AssetData::guid

◆ settings

nlohmann::json DekiEditor::AssetData::settings

The documentation for this struct was generated from the following file: