|
Deki 0.19.0
Modular C++ 2D engine for embedded displays and desktop
|
What an asset's .data sidecar file holds: its GUID and its import settings as JSON, keyed by type name. More...
#include <C:/Users/kirby/Documents/Github/deki/deki-editor/deki-editor/include/deki-editor/AssetData.h>
Public Attributes | |
| std::string | guid |
| nlohmann::json | settings |
What an asset's .data sidecar file holds: its GUID and its import settings as JSON, keyed by type name.
Editor only; a game build bakes the settings into the compiled asset headers.
Example: { "guid": "abc-123-xyz", "settings": { "sprite": { "frameWidth": 55, "frameHeight": 48 } }, "audio": { "volume": 0.8, "loop": true } }
| std::string DekiEditor::AssetData::guid |
| nlohmann::json DekiEditor::AssetData::settings |