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Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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Asset data stored in .data sidecar files. More...
#include <AssetData.h>
Public Attributes | |
| std::string | guid |
| nlohmann::json | settings |
Asset data stored in .data sidecar files.
Editor-only. Contains GUID + type-specific import settings as JSON.
Format example: { "guid": "abc-123-xyz", "sprite": { "frameWidth": 55, "frameHeight": 48 }, "audio": { "volume": 0.8, "loop": true } }
For runtime (ESP32), settings are baked into compiled asset headers.
| std::string DekiEditor::AssetData::guid |
| nlohmann::json DekiEditor::AssetData::settings |