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Deki 0.19.0
Modular C++ 2D engine for embedded displays and desktop
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#include <deki/Engine.h>
Static Public Member Functions | |
| static EngineHost | Device () |
| static EngineHost | Editor () |
Public Attributes | |
| bool | initializeProviders = true |
| bool | pollInput = true |
| bool | tickPower = true |
| bool | renderAndPresent = true |
| bool | logFrameStats = true |
| bool | ownsMainLoop = true |
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static |
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static |
| bool Deki::EngineHost::initializeProviders = true |
| bool Deki::EngineHost::pollInput = true |
| bool Deki::EngineHost::tickPower = true |
| bool Deki::EngineHost::renderAndPresent = true |
| bool Deki::EngineHost::logFrameStats = true |
| bool Deki::EngineHost::ownsMainLoop = true |