DEKI/ENGINE docs
Deki 0.19.0
Modular C++ 2D engine for embedded displays and desktop
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#include <deki/Engine.h>

Static Public Member Functions

static EngineHost Device ()
static EngineHost Editor ()

Public Attributes

bool initializeProviders = true
bool pollInput = true
bool tickPower = true
bool renderAndPresent = true
bool logFrameStats = true
bool ownsMainLoop = true

Member Function Documentation

◆ Device()

EngineHost Deki::EngineHost::Device ( )
static

◆ Editor()

EngineHost Deki::EngineHost::Editor ( )
static

Member Data Documentation

◆ initializeProviders

bool Deki::EngineHost::initializeProviders = true

◆ pollInput

bool Deki::EngineHost::pollInput = true

◆ tickPower

bool Deki::EngineHost::tickPower = true

◆ renderAndPresent

bool Deki::EngineHost::renderAndPresent = true

◆ logFrameStats

bool Deki::EngineHost::logFrameStats = true

◆ ownsMainLoop

bool Deki::EngineHost::ownsMainLoop = true

The documentation for this struct was generated from the following file: