Deki
1.3.0
Modular C++ 2D engine for embedded displays and desktop
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Here is a list of all namespace members with links to the namespace documentation for each member:
- s -
S :
InputKeys
SaveAssetData() :
DekiEditor
SCENE_EXTENSION :
SceneFormat
SCENE_FORMAT_VERSION :
SceneFormat
SceneEditTool :
DekiEditor
SceneVersion :
Deki::AuthoredFormat
SchematicActionLink() :
DekiEditor
SchematicAddButton() :
DekiEditor
SchematicBandTitleField() :
DekiEditor
SchematicBeginCombo() :
DekiEditor
SchematicCheckbox() :
DekiEditor
SchematicCollapsingHeader() :
DekiEditor
SchematicColorEdit3() :
DekiEditor
SchematicColorEdit4() :
DekiEditor
SchematicCombo() :
DekiEditor
SchematicDragFloat() :
DekiEditor
SchematicDragFloat2() :
DekiEditor
SchematicDragFloat3() :
DekiEditor
SchematicDragInt() :
DekiEditor
SchematicEndCombo() :
DekiEditor
SchematicPicker() :
DekiEditor
SchematicSectionBand() :
DekiEditor
SchematicSectionBegin() :
DekiEditor
SchematicSectionEnd() :
DekiEditor
SchematicSubHeader() :
DekiEditor
SchematicToolbarCombo() :
DekiEditor
SchematicTreeBodyBegin() :
DekiEditor
SchematicTreeBodyEnd() :
DekiEditor
SDCard :
DekiStorage
SearchField() :
DekiEditor
SectionHeaderMargin :
DekiEditor::Metrics
SectionHeaderOutdent :
DekiEditor::Metrics
SectionLabelIndent :
DekiEditor::Metrics
SetImGuiAllocators() :
Deki
SetImGuiContext() :
Deki
SetupEditorTheme() :
DekiEditor
SPACE :
InputKeys
SpriteSlicingMode :
DekiEditor
SubAssetResolverCallback :
SceneFormat
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