Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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SceneFormat::Fields Namespace Reference

Variables

constexpr const char * VERSION = "version"
constexpr const char * NAME = "name"
constexpr const char * WIDTH = "width"
constexpr const char * HEIGHT = "height"
constexpr const char * CLEAR_COLOR = "clear_color"
constexpr const char * OBJECTS = "objects"
constexpr const char * OBJ_ID = "id"
constexpr const char * OBJ_NAME = "name"
constexpr const char * OBJ_ACTIVE = "active"
constexpr const char * OBJ_SORT_ORDER = "sort_order"
constexpr const char * OBJ_TRANSFORM = "transform"
constexpr const char * OBJ_COMPONENTS = "components"
constexpr const char * OBJ_CHILDREN = "children"
constexpr const char * OBJ_INSTANCE = "instance"
constexpr const char * TR_X = "x"
constexpr const char * TR_Y = "y"
constexpr const char * TR_Z = "z"
constexpr const char * TR_ROTATION = "rotation"
constexpr const char * TR_SCALE_X = "scaleX"
constexpr const char * TR_SCALE_Y = "scaleY"
constexpr const char * COMP_TYPE = "type"
constexpr const char * COMP_DATA = "data"

Variable Documentation

◆ VERSION

const char* SceneFormat::Fields::VERSION = "version"
constexpr

◆ NAME

const char* SceneFormat::Fields::NAME = "name"
constexpr

◆ WIDTH

const char* SceneFormat::Fields::WIDTH = "width"
constexpr

◆ HEIGHT

const char* SceneFormat::Fields::HEIGHT = "height"
constexpr

◆ CLEAR_COLOR

const char* SceneFormat::Fields::CLEAR_COLOR = "clear_color"
constexpr

◆ OBJECTS

const char* SceneFormat::Fields::OBJECTS = "objects"
constexpr

◆ OBJ_ID

const char* SceneFormat::Fields::OBJ_ID = "id"
constexpr

◆ OBJ_NAME

const char* SceneFormat::Fields::OBJ_NAME = "name"
constexpr

◆ OBJ_ACTIVE

const char* SceneFormat::Fields::OBJ_ACTIVE = "active"
constexpr

◆ OBJ_SORT_ORDER

const char* SceneFormat::Fields::OBJ_SORT_ORDER = "sort_order"
constexpr

◆ OBJ_TRANSFORM

const char* SceneFormat::Fields::OBJ_TRANSFORM = "transform"
constexpr

◆ OBJ_COMPONENTS

const char* SceneFormat::Fields::OBJ_COMPONENTS = "components"
constexpr

◆ OBJ_CHILDREN

const char* SceneFormat::Fields::OBJ_CHILDREN = "children"
constexpr

◆ OBJ_INSTANCE

const char* SceneFormat::Fields::OBJ_INSTANCE = "instance"
constexpr

◆ TR_X

const char* SceneFormat::Fields::TR_X = "x"
constexpr

◆ TR_Y

const char* SceneFormat::Fields::TR_Y = "y"
constexpr

◆ TR_Z

const char* SceneFormat::Fields::TR_Z = "z"
constexpr

◆ TR_ROTATION

const char* SceneFormat::Fields::TR_ROTATION = "rotation"
constexpr

◆ TR_SCALE_X

const char* SceneFormat::Fields::TR_SCALE_X = "scaleX"
constexpr

◆ TR_SCALE_Y

const char* SceneFormat::Fields::TR_SCALE_Y = "scaleY"
constexpr

◆ COMP_TYPE

const char* SceneFormat::Fields::COMP_TYPE = "type"
constexpr

◆ COMP_DATA

const char* SceneFormat::Fields::COMP_DATA = "data"
constexpr