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Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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| constexpr const char * | VERSION = "version" |
| constexpr const char * | NAME = "name" |
| constexpr const char * | WIDTH = "width" |
| constexpr const char * | HEIGHT = "height" |
| constexpr const char * | CLEAR_COLOR = "clear_color" |
| constexpr const char * | OBJECTS = "objects" |
| constexpr const char * | OBJ_ID = "id" |
| constexpr const char * | OBJ_NAME = "name" |
| constexpr const char * | OBJ_ACTIVE = "active" |
| constexpr const char * | OBJ_SORT_ORDER = "sort_order" |
| constexpr const char * | OBJ_TRANSFORM = "transform" |
| constexpr const char * | OBJ_COMPONENTS = "components" |
| constexpr const char * | OBJ_CHILDREN = "children" |
| constexpr const char * | OBJ_INSTANCE = "instance" |
| constexpr const char * | TR_X = "x" |
| constexpr const char * | TR_Y = "y" |
| constexpr const char * | TR_Z = "z" |
| constexpr const char * | TR_ROTATION = "rotation" |
| constexpr const char * | TR_SCALE_X = "scaleX" |
| constexpr const char * | TR_SCALE_Y = "scaleY" |
| constexpr const char * | COMP_TYPE = "type" |
| constexpr const char * | COMP_DATA = "data" |
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