DEKI/ENGINE docs
Deki 0.19.0
Modular C++ 2D engine for embedded displays and desktop
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Deki::Internal Namespace Reference

Functions

void AttachComponent (Object &object, Component *component)
Component * AddComponentByName (Object &object, const std::string &typeName)
int DetachComponent (Object &object, Component *component)
void ReattachComponent (Object &object, Component *component, size_t index)
void ForgetComponentData (const Component *component)

Function Documentation

◆ AttachComponent()

void Deki::Internal::AttachComponent ( Object & object,
Component * component )

◆ AddComponentByName()

Component * Deki::Internal::AddComponentByName ( Object & object,
const std::string & typeName )

◆ DetachComponent()

int Deki::Internal::DetachComponent ( Object & object,
Component * component )

◆ ReattachComponent()

void Deki::Internal::ReattachComponent ( Object & object,
Component * component,
size_t index )

◆ ForgetComponentData()

void Deki::Internal::ForgetComponentData ( const Component * component)