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Deki 0.19.0
Modular C++ 2D engine for embedded displays and desktop
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Functions | |
| void | AttachComponent (Object &object, Component *component) |
| Component * | AddComponentByName (Object &object, const std::string &typeName) |
| int | DetachComponent (Object &object, Component *component) |
| void | ReattachComponent (Object &object, Component *component, size_t index) |
| void | ForgetComponentData (const Component *component) |
| void Deki::Internal::ForgetComponentData | ( | const Component * | component | ) |