Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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Deki::AuthoredFormat Namespace Reference

Variables

constexpr const char * VersionKey = "formatVersion"
constexpr int32_t SceneVersion = 1
constexpr int32_t AssetVersion = 1
constexpr int32_t AssetDataVersion = 1

Variable Documentation

◆ VersionKey

const char* Deki::AuthoredFormat::VersionKey = "formatVersion"
inlineconstexpr

◆ SceneVersion

int32_t Deki::AuthoredFormat::SceneVersion = 1
inlineconstexpr

◆ AssetVersion

int32_t Deki::AuthoredFormat::AssetVersion = 1
inlineconstexpr

◆ AssetDataVersion

int32_t Deki::AuthoredFormat::AssetDataVersion = 1
inlineconstexpr