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Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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#include <DekiLogSystem.h>
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| static void | Initialize () |
| Initialize the Deki logging system Sets up stdout buffering and other logging configuration. | |
| static void | LogWithLevel (LogLevel level, const char *file, int line, const char *fmt,...) |
| static void | SetLogCallback (LogCallback callback) |
| Set a callback to receive log messages (for editor console integration). | |
| static void | SetLogContext (uint32_t objectId) |
| static void | ClearLogContext () |
| static uint32_t | GetLogContextObjectId () |
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Initialize the Deki logging system Sets up stdout buffering and other logging configuration.
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Set a callback to receive log messages (for editor console integration).
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