DEKI/ENGINE docs
Deki 0.19.0
Modular C++ 2D engine for embedded displays and desktop
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DekiEditor::EditorPaths Class Reference

Where the editor keeps its files. More...

#include <C:/Users/kirby/Documents/Github/deki/deki-editor/deki-editor/include/deki-editor/EditorPaths.h>

Static Public Member Functions

static std::string GetUserHomeDir ()
 The user's home folder (forward slashes, no trailing slash).
static std::string GetEditorDataDir ()
 ~/.deki-editor
static std::string GetToolchainsDir ()
 ~/.deki-editor/toolchains
static std::string GetBoardPacksDir ()
 ~/.deki-editor/board-packs
static std::string GetBuildersDir ()
 ~/.deki-editor/builders, for custom builders.
static std::string GetExecutableDir ()
 The folder of the editor executable (DekiEditor.exe), forward slashes.

Detailed Description

Where the editor keeps its files.

Member Function Documentation

◆ GetUserHomeDir()

std::string DekiEditor::EditorPaths::GetUserHomeDir ( )
static

The user's home folder (forward slashes, no trailing slash).

◆ GetEditorDataDir()

std::string DekiEditor::EditorPaths::GetEditorDataDir ( )
static

~/.deki-editor

◆ GetToolchainsDir()

std::string DekiEditor::EditorPaths::GetToolchainsDir ( )
static

~/.deki-editor/toolchains

◆ GetBoardPacksDir()

std::string DekiEditor::EditorPaths::GetBoardPacksDir ( )
static

~/.deki-editor/board-packs

◆ GetBuildersDir()

std::string DekiEditor::EditorPaths::GetBuildersDir ( )
static

~/.deki-editor/builders, for custom builders.

◆ GetExecutableDir()

std::string DekiEditor::EditorPaths::GetExecutableDir ( )
static

The folder of the editor executable (DekiEditor.exe), forward slashes.


The documentation for this class was generated from the following file: