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| | Component () |
| virtual | ~Component ()=default |
| | Component (const Component &)=delete |
| Component & | operator= (const Component &)=delete |
| ComponentType | GetType () const |
| | The class's type id (TypeId<T>()), 0 for an instance with no type info.
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| ComponentType | GetBaseType () const |
| | The direct component base's type id, so GetComponent<Base>() finds subclasses.
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| const ComponentTypeInfo * | GetTypeInfo () const |
| | The class entry this instance runs through.
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| void | SetTypeInfo (const ComponentTypeInfo *info) |
| | Attaches the class entry.
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| bool | DeclaresUpdate () const |
| | True when this class (or a reflected base) declares Update(), as the codegen read it from the class declaration.
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| Object * | GetOwner () const |
| void | SetOwner (Object *owner) |
| virtual void | Awake () |
| | Called once, after AssetRefs and ObjectRefs are resolved.
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| virtual void | Start () |
| | Called once before the first Update, after every component's Awake has run.
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| virtual void | Update () |
| | Called every frame, only on classes that declare it.
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| bool | HasAwoken () const |
| bool | HasStarted () const |
| void | MarkAwoken () |
| void | MarkStarted () |
| virtual void | LoadAssets () |
| | Loads the assets this component needs (sprites, fonts, ...).
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| virtual void | UnloadAssets () |
| | Drops this component's asset pointers before shutdown.
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| virtual void | RuntimeUpdate (float deltaTime) |
| | Engine-driven per-frame work (physics, animation, ...), separate from the script-facing Update(): it runs in every mode, including the editor in edit mode, on components whose NeedsRuntimeUpdate() is true.
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| virtual void | OnAssetRefResolved (const char *propertyName, void *asset, const char *guid) |
| | Called after LifecycleManager resolves the AssetRef field propertyName to asset, loaded from guid.
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| virtual bool | NeedsAssetLoading () const |
| | True when LoadAssets() should be called.
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| virtual bool | NeedsRuntimeUpdate () const |
| | True when RuntimeUpdate() should be called each frame.
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| bool | Deserialize (SceneFormat::SceneMsgPackParser &parser, uint32_t mapSize) |
| | Reads this component's fields from the MessagePack map the parser is at (mapSize key-value pairs), through the codegen's hash-switch deserializer.
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| void | ResolveObjectRefs (Scene *scene) |
| | Points every ObjectRef field at its object in scene (ObjectRef.id -> ObjectRef.resolved).
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| void | RemapObjectRefs (const std::unordered_map< uint32_t, uint32_t > &idRemap) |
| | Rewrites ObjectRef ids through idRemap (old id -> new id), after Instantiate() gave the copies new ids.
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| bool | HasRefsResolved () const |
| void | MarkRefsResolved () |
| void | ResetRefsResolved () |
| virtual void | OnPropertyChanged (const char *propertyName) |
| | Called when the editor changes the field propertyName, after both Execute() and Undo() of ModifyComponentPropertyCommand.
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| Object * | m_Owner |
| const ComponentTypeInfo * | m_TypeInfo |
| bool | m_RefsResolved |
| bool | m_HasAwoken |
| bool | m_HasStarted |