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deki-tactility-integration 0.19.0
Deki package reference
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Runs a Deki game as a Tactility app. Builds and installs into the Tactility simulator; the on-device build is not written yet
Repository: github.com/dekiengine/deki-tactility-integration · Latest release: 0.19.0 · Needs engine 0.19.0+ · Requires: deki-input
Install with DekiEditor --packages-add deki-tactility-integration <project>, or from the Package Manager. The engine's own components and C++ API are in the Deki docs.
Shown in the editor as Tactility Integration.
| Component | Category | Description |
|---|---|---|
| TactilityDisplaySetup | Tactility | Gives the game Tactility's display: the whole panel, or a window with the OS still running. |
| TactilityInputSetup | Tactility | Feeds Tactility's touch and keyboard into Deki's input system. |
Parts you can leave out of a build. A feature with a define is switched there; the rest are stripped with their components.
| Feature | Define | Default |
|---|---|---|
| Display | — | on |
| Input | — | on |
Gives the game Tactility's display: the whole panel, or a window with the OS still running.
Inspector name: Tactility Display Setup · Category: Tactility · Type: DekiTactility::TactilityDisplaySetup
| Property | Type | Default | Constraints | Description |
|---|---|---|---|---|
| mode | enum | "Panel" | Panel, Window | Panel takes the whole display over and stops LVGL, so the game owns every pixel. Window runs the game in an app window with LVGL and the OS still running around it, at the platform's screen size. |
Feeds Tactility's touch and keyboard into Deki's input system.
Inspector name: Tactility Input Setup · Category: Tactility · Type: DekiTactility::TactilityInputSetup
No reflected properties.
Earlier releases: CHANGELOG.md.
Generated from the package's reflection data (engine 0.19.0). Property names are the keys used in scene files. Renames keep an alias (compatibility).