DEKI/ENGINE docs
deki-nodegraph 0.19.0
Deki package reference
deki-nodegraph

Generic node graph editor: canvas view, domains, undo, and node registration

Repository: github.com/dekiengine/deki-nodegraph · Latest release: 0.19.0 · Needs engine 0.19.0+

Install with DekiEditor --packages-add deki-nodegraph <project>, or from the Package Manager. The engine's own components and C++ API are in the Deki docs.

Shown in the editor as Node Graph.

This package is a driver or a library the engine calls into. Its README has the details.

Changelog

0.19.0

Changed

  • minEngine 0.19.0: built against engine 0.19.0, whose component metadata records the package each class is in. A build of this package from before does not load and is rebuilt.

Added

  • DekiNodeMeta::package: the package a node type is in. The node graph window shows each node's names with that package's translations first. The reflection codegen of the next engine release writes this field, so that engine needs this version of deki-nodegraph and the other way round: release them together.
  • Japanese, Simplified Chinese and Korean: editor/lang/ja.json, zh.json and ko.json translate the names, tooltips and enum values this package's components show in the Inspector.
  • The package's editor text goes through the editor's translation (Tr), so it shows in the editor's language. Needs the editor release that adds Localization.h; raise minEngine to it when releasing.

0.18.0

Changed

  • minEngine 0.18.0. Reflection ABI 21: the package must be rebuilt.
  • Names follow the code style (deki-engine/docs/codestyle): types, functions and enum values are PascalCase, constants kPascalCase, members m_PascalCase, locals and parameters camelCase. The code is formatted with clang-format 22.
  • The functions the editor finds by name are PascalCase: DekiNodeGraphRegisterComponents, DekiNodeGraphGetAutoComponentCount, DekiNodeGraphEnsureRegistered and the rest. Built against engine ABI 21; a build of this package from before does not load and is rebuilt.
  • Renamed: a node's StaticNodeDisplayName is kStaticNodeDisplayName.

Earlier releases: CHANGELOG.md.


Generated from the package's reflection data (engine 0.19.0). Property names are the keys used in scene files. Renames keep an alias (compatibility).