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deki-fsm 1.3.0
Deki package reference
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Visual state machines with per-state action stacks and event-wired transitions
Repository: github.com/dekiengine/deki-fsm · Latest release: 1.1.0 · Needs engine 1.2.0+ · Requires: deki-nodegraph, deki-2d, deki-tween
Install: DekiEditor --packages-add deki-fsm <project>, or add it in the Package Manager. Part of Deki; the engine's own components and the C++ API are documented there.
Shown in the editor as FSM.
| Component | Category | Description |
|---|---|---|
| FsmComponent | Logic | Runs a state machine graph asset on this object. |
Compile-time features the package exposes (package.json):
| Feature | Define | Default |
|---|---|---|
| FSM | DEKI_FEATURE_FSM | on |
Runs a state machine graph asset on this object.
Inspector name: Fsm Component · Category: Logic · Type GUID: 3f8a61c9-7b2e-4d5a-9c14-8e6f2a0b5d73
| Property | Type | Default | Constraints | Description |
|---|---|---|---|---|
| graph | AssetRef (FsmGraph) | "" |
Generated from the package's reflection metadata by the Deki documentation build (engine 1.3.0). Reflected property names are the keys scene files use; a rename ships with an alias, see COMPATIBILITY.md.