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deki-fsm 0.19.0
Deki package reference
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Visual state machines with per-state action stacks and event-wired transitions
Repository: github.com/dekiengine/deki-fsm · Latest release: 0.19.0 · Needs engine 0.19.0+ · Requires: deki-nodegraph, deki-2d, deki-tween
Install with DekiEditor --packages-add deki-fsm <project>, or from the Package Manager. The engine's own components and C++ API are in the Deki docs.
Shown in the editor as FSM.
| Component | Category | Description |
|---|---|---|
| FsmComponent | Logic | Runs a state machine graph asset on this object. |
Parts you can leave out of a build. A feature with a define is switched there; the rest are stripped with their components.
| Feature | Define | Default |
|---|---|---|
| FSM | DEKI_FEATURE_FSM | on |
Runs a state machine graph asset on this object.
Inspector name: Fsm Component · Category: Logic · Type: DekiFsm::FsmComponent
| Property | Type | Default | Description |
|---|---|---|---|
| graph | AssetRef (FsmGraph) | "" | The state machine asset this object runs. Author it in the node graph editor. |
| variableOverrides | Array<string> | [] | This object's own starting values for the graph's variables, as name=value (e.g. speedHz=0.625). |
Earlier releases: CHANGELOG.md.
Generated from the package's reflection data (engine 0.19.0). Property names are the keys used in scene files. Renames keep an alias (compatibility).