deki-fsm 1.3.0
Deki package reference
deki-fsm

Visual state machines with per-state action stacks and event-wired transitions

Repository: github.com/dekiengine/deki-fsm · Latest release: 1.1.0 · Needs engine 1.2.0+ · Requires: deki-nodegraph, deki-2d, deki-tween

Install: DekiEditor --packages-add deki-fsm <project>, or add it in the Package Manager. Part of Deki; the engine's own components and the C++ API are documented there.

Shown in the editor as FSM.

Components

Component Category Description
FsmComponent Logic Runs a state machine graph asset on this object.

Feature flags

Compile-time features the package exposes (package.json):

Feature Define Default
FSM DEKI_FEATURE_FSM on

Component reference

FsmComponent

Runs a state machine graph asset on this object.

Inspector name: Fsm Component · Category: Logic · Type GUID: 3f8a61c9-7b2e-4d5a-9c14-8e6f2a0b5d73

Property Type Default Constraints Description
graph AssetRef (FsmGraph) ""

Generated from the package's reflection metadata by the Deki documentation build (engine 1.3.0). Reflected property names are the keys scene files use; a rename ships with an alias, see COMPATIBILITY.md.