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Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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This is the complete list of members for ObjectRef< T >, including all inherited members.
| componentTypeId | ObjectRefBase | |
| Get() const | ObjectRef< T > | inline |
| GetObject() const | ObjectRef< T > | inline |
| id | ObjectRefBase | |
| IsResolved() const | ObjectRefBase | inline |
| IsValid() const | ObjectRefBase | inline |
| operator bool() const | ObjectRef< T > | inlineexplicit |
| operator uint32_t() const | ObjectRef< T > | inline |
| operator!=(const ObjectRef &other) const | ObjectRef< T > | inline |
| operator->() const | ObjectRef< T > | inline |
| operator=(uint32_t newId) | ObjectRef< T > | inline |
| operator==(const ObjectRef &other) const | ObjectRef< T > | inline |
| resolved | ObjectRefBase | |
| Set(DekiObject *obj) | ObjectRefBase | inline |
| Set(DekiObject *obj, uint32_t typeId) | ObjectRefBase | inline |