Deki
1.3.0
Modular C++ 2D engine for embedded displays and desktop
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Here is a list of all typedefs with links to the classes they belong to:
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AssetSyncHandler :
DekiEditor::AssetPipeline
CacheVariantProvider :
DekiEditor::AssetPipeline
DrawDefaultPropertiesFunc :
DekiEditor::EditorUI
DrawPropertyByNameFunc :
DekiEditor::EditorUI
DrawPropertyByOffsetFunc :
DekiEditor::EditorUI
EditorAutoFactory :
SetupComponent
FactoryFunc :
DekiEditor::CustomEditorRegistry
FileHandle :
IDekiFileSystem
FontAtlasCallback :
DekiEditor::EditorAssets
FontBakeCallback :
DekiEditor::EditorAssets
FontDestroyFn :
DekiEditor::EditorAssets
FontFromDfontFn :
DekiEditor::EditorAssets
GetFontAtlasFunc :
DekiEditor::EditorUI
ImageLoaderFn :
DekiEditor::EditorAssets
ModifyAssetFunc :
DekiEditor::EditorUI
OnObjectsAboutToBeDestroyedFn :
Scene
ResolveAssetNameFunc :
DekiEditor::EditorUI
SetupCallback :
SetupComponent
SleepCallback :
IDekiPower
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