Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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UnitProjectSettings Member List

This is the complete list of members for UnitProjectSettings, including all inherited members.

ApplyToGlobalCache() constUnitProjectSettingsinline
AsBehaviour()DekiComponentinlinevirtual
DeclaresUpdate() constDekiComponentinlinevirtual
DekiComponent()DekiComponentinline
DekiComponent(const DekiComponent &)=deleteDekiComponent
Deserialize(SceneFormat::SceneMsgPackParser &parser, uint32_t mapSize)DekiComponentinlinevirtual
GetBaseType() constDekiComponentinlinevirtual
GetOwner() constDekiComponentinline
GetType() const =0DekiComponentpure virtual
HasRefsResolved() constDekiComponentinline
inspectorUnitUnitProjectSettings
LoadAssets()DekiComponentinlinevirtual
m_OwnerDekiComponentprotected
m_RefsResolvedDekiComponentprotected
MarkRefsResolved()DekiComponentinline
NeedsAssetLoading() constDekiComponentinlinevirtual
NeedsRuntimeUpdate() constDekiComponentinlinevirtual
OnAssetRefResolved(const char *propertyName, void *asset, const char *guid)DekiComponentinlinevirtual
OnPropertyChanged(const char *propertyName)DekiComponentinlinevirtual
operator=(const DekiComponent &)=deleteDekiComponent
pixelsPerMeterUnitProjectSettings
RemapObjectRefs(const std::unordered_map< uint32_t, uint32_t > &idRemap)DekiComponentinlinevirtual
ResetRefsResolved()DekiComponentinline
ResolveObjectRefs(class Scene *scene)DekiComponentinlinevirtual
RuntimeUpdate(float deltaTime)DekiComponentinlinevirtual
SetOwner(DekiObject *owner)DekiComponentinline
StaticTypeDekiComponentstatic
UnloadAssets()DekiComponentinlinevirtual
~DekiComponent()=defaultDekiComponentvirtual