|
Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
|
This is the complete list of members for SceneSystem, including all inherited members.
| ClearPersistentObjects(bool deleteObjects=true) | SceneSystem | |
| CreateScene() | SceneSystem | |
| FlushPendingDeletions() | SceneSystem | |
| GetPersistentObjects() const | SceneSystem | inline |
| GetRootScene() const | SceneSystem | inline |
| HasRootScene() const | SceneSystem | inline |
| LoadBootScene(const char *path) | SceneSystem | |
| LoadBootScene(const char *filename, DekiStorage::Location storage) | SceneSystem | |
| MarkPersistent(DekiObject *obj) | SceneSystem | |
| SceneSystem() | SceneSystem | |
| SetRootScene(Scene *scene, bool takeOwnership=true) | SceneSystem | |
| Setup() | SceneSystem | |
| Update(uint32_t deltaTime) | SceneSystem | |
| ~SceneSystem() | SceneSystem |