Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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SceneSystem Member List

This is the complete list of members for SceneSystem, including all inherited members.

ClearPersistentObjects(bool deleteObjects=true)SceneSystem
CreateScene()SceneSystem
FlushPendingDeletions()SceneSystem
GetPersistentObjects() constSceneSysteminline
GetRootScene() constSceneSysteminline
HasRootScene() constSceneSysteminline
LoadBootScene(const char *path)SceneSystem
LoadBootScene(const char *filename, DekiStorage::Location storage)SceneSystem
MarkPersistent(DekiObject *obj)SceneSystem
SceneSystem()SceneSystem
SetRootScene(Scene *scene, bool takeOwnership=true)SceneSystem
Setup()SceneSystem
Update(uint32_t deltaTime)SceneSystem
~SceneSystem()SceneSystem