Deki
1.3.0
Modular C++ 2D engine for embedded displays and desktop
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MissingComponent Member List
This is the complete list of members for
MissingComponent
, including all inherited members.
AsBehaviour
()
DekiComponent
inline
virtual
DeclaresUpdate
() const
DekiComponent
inline
virtual
DekiComponent
()
DekiComponent
inline
DekiComponent
(const DekiComponent &)=delete
DekiComponent
Deserialize
(SceneFormat::SceneMsgPackParser &parser, uint32_t mapSize)
DekiComponent
inline
virtual
GetBaseType
() const override
MissingComponent
inline
virtual
GetOwner
() const
DekiComponent
inline
GetType
() const override
MissingComponent
inline
virtual
HasRefsResolved
() const
DekiComponent
inline
LoadAssets
()
DekiComponent
inline
virtual
m_ClassName
MissingComponent
m_DataMapSize
MissingComponent
m_JsonProperties
MissingComponent
m_OriginalTypeId
MissingComponent
m_Owner
DekiComponent
protected
m_RawData
MissingComponent
m_RefsResolved
DekiComponent
protected
m_TypeName
MissingComponent
MarkRefsResolved
()
DekiComponent
inline
NeedsAssetLoading
() const
DekiComponent
inline
virtual
NeedsRuntimeUpdate
() const
DekiComponent
inline
virtual
OnAssetRefResolved
(const char *propertyName, void *asset, const char *guid)
DekiComponent
inline
virtual
OnPropertyChanged
(const char *propertyName)
DekiComponent
inline
virtual
operator=
(const DekiComponent &)=delete
DekiComponent
RemapObjectRefs
(const std::unordered_map< uint32_t, uint32_t > &idRemap)
DekiComponent
inline
virtual
ResetRefsResolved
()
DekiComponent
inline
ResolveObjectRefs
(class Scene *scene)
DekiComponent
inline
virtual
RuntimeUpdate
(float deltaTime)
DekiComponent
inline
virtual
SetOwner
(DekiObject *owner)
DekiComponent
inline
StaticType
MissingComponent
static
UnloadAssets
()
DekiComponent
inline
virtual
~DekiComponent
()=default
DekiComponent
virtual
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1.18.0