Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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LifecycleManager Member List

This is the complete list of members for LifecycleManager, including all inherited members.

LifecycleManager()=defaultLifecycleManager
ProcessAwake(Scene *scene)LifecycleManager
ProcessInternalAwake(Scene *scene)LifecycleManager
ProcessRuntimeUpdate(Scene *scene, float deltaTime)LifecycleManager
ProcessStart(Scene *scene)LifecycleManager
ProcessUpdate(Scene *scene)LifecycleManager
s_ProfileBeginLifecycleManagerstatic
s_ProfileEndLifecycleManagerstatic
SetProfilingCallbacks(LifecycleProfileBeginCallback begin, LifecycleProfileEndCallback end)LifecycleManagerstatic
~LifecycleManager()=defaultLifecycleManager