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Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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This is the complete list of members for LifecycleManager, including all inherited members.
| LifecycleManager()=default | LifecycleManager | |
| ProcessAwake(Scene *scene) | LifecycleManager | |
| ProcessInternalAwake(Scene *scene) | LifecycleManager | |
| ProcessRuntimeUpdate(Scene *scene, float deltaTime) | LifecycleManager | |
| ProcessStart(Scene *scene) | LifecycleManager | |
| ProcessUpdate(Scene *scene) | LifecycleManager | |
| s_ProfileBegin | LifecycleManager | static |
| s_ProfileEnd | LifecycleManager | static |
| SetProfilingCallbacks(LifecycleProfileBeginCallback begin, LifecycleProfileEndCallback end) | LifecycleManager | static |
| ~LifecycleManager()=default | LifecycleManager |