Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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IDekiRenderSystem Member List

This is the complete list of members for IDekiRenderSystem, including all inherited members.

GetColorFormat() const =0IDekiRenderSystempure virtual
GetFrameBuffer() const =0IDekiRenderSystempure virtual
GetPresentRects(int32_t *count) constIDekiRenderSysteminlinevirtual
GetRenderer() const =0IDekiRenderSystempure virtual
GetScreenHeight() const =0IDekiRenderSystempure virtual
GetScreenWidth() const =0IDekiRenderSystempure virtual
MarkAllDirty()IDekiRenderSysteminlinevirtual
Render(Scene *current_scene)=0IDekiRenderSystempure virtual
RenderToBuffer(Scene *scene, ICamera *camera, uint8_t *buffer, int32_t width, int32_t height, DekiColorFormat format)=0IDekiRenderSystempure virtual
SetRenderer(DekiRenderer *renderer)=0IDekiRenderSystempure virtual
Setup(int32_t width, int32_t height, DekiColorFormat format)=0IDekiRenderSystempure virtual
~IDekiRenderSystem()=defaultIDekiRenderSystemvirtual