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Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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This is the complete list of members for IDekiRenderSystem, including all inherited members.
| GetColorFormat() const =0 | IDekiRenderSystem | pure virtual |
| GetFrameBuffer() const =0 | IDekiRenderSystem | pure virtual |
| GetPresentRects(int32_t *count) const | IDekiRenderSystem | inlinevirtual |
| GetRenderer() const =0 | IDekiRenderSystem | pure virtual |
| GetScreenHeight() const =0 | IDekiRenderSystem | pure virtual |
| GetScreenWidth() const =0 | IDekiRenderSystem | pure virtual |
| MarkAllDirty() | IDekiRenderSystem | inlinevirtual |
| Render(Scene *current_scene)=0 | IDekiRenderSystem | pure virtual |
| RenderToBuffer(Scene *scene, ICamera *camera, uint8_t *buffer, int32_t width, int32_t height, DekiColorFormat format)=0 | IDekiRenderSystem | pure virtual |
| SetRenderer(DekiRenderer *renderer)=0 | IDekiRenderSystem | pure virtual |
| Setup(int32_t width, int32_t height, DekiColorFormat format)=0 | IDekiRenderSystem | pure virtual |
| ~IDekiRenderSystem()=default | IDekiRenderSystem | virtual |