Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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IDekiInputSystem Member List

This is the complete list of members for IDekiInputSystem, including all inherited members.

DispatchInput(Scene *scene, float x, float y, bool down, bool move, bool up)=0IDekiInputSystempure virtual
DispatchKey(uint32_t key, bool down)=0IDekiInputSystempure virtual
Initialize()=0IDekiInputSystempure virtual
IsInitialized() const =0IDekiInputSystempure virtual
ShouldExit() const =0IDekiInputSystempure virtual
Shutdown()=0IDekiInputSystempure virtual
Update()=0IDekiInputSystempure virtual
~IDekiInputSystem()=defaultIDekiInputSystemvirtual