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Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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This is the complete list of members for IDekiInputSystem, including all inherited members.
| DispatchInput(Scene *scene, float x, float y, bool down, bool move, bool up)=0 | IDekiInputSystem | pure virtual |
| DispatchKey(uint32_t key, bool down)=0 | IDekiInputSystem | pure virtual |
| Initialize()=0 | IDekiInputSystem | pure virtual |
| IsInitialized() const =0 | IDekiInputSystem | pure virtual |
| ShouldExit() const =0 | IDekiInputSystem | pure virtual |
| Shutdown()=0 | IDekiInputSystem | pure virtual |
| Update()=0 | IDekiInputSystem | pure virtual |
| ~IDekiInputSystem()=default | IDekiInputSystem | virtual |