Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
Loading...
Searching...
No Matches
IDekiFileSystem Member List

This is the complete list of members for IDekiFileSystem, including all inherited members.

CloseFile(FileHandle handle)=0IDekiFileSystempure virtual
ConvertPath(const char *virtualPath, char *outBuffer, size_t bufferSize)=0IDekiFileSystempure virtual
FileExists(const char *path)=0IDekiFileSystempure virtual
FileHandle typedefIDekiFileSystem
GetFileSize(FileHandle handle)=0IDekiFileSystempure virtual
Initialize()=0IDekiFileSystempure virtual
IsStorageMode() constIDekiFileSysteminlinevirtual
OpenFile(const char *path, OpenMode mode)=0IDekiFileSystempure virtual
OpenMode enum nameIDekiFileSystem
ReadFile(FileHandle handle, void *buffer, size_t size)=0IDekiFileSystempure virtual
SeekFile(FileHandle handle, long offset, SeekOrigin origin)=0IDekiFileSystempure virtual
SeekOrigin enum nameIDekiFileSystem
SetStorageMode(bool enabled)IDekiFileSysteminlinevirtual
Shutdown()=0IDekiFileSystempure virtual
SupportsStorageMode() constIDekiFileSysteminlinevirtual
TellFile(FileHandle handle)=0IDekiFileSystempure virtual
WriteFile(FileHandle handle, const void *buffer, size_t size)=0IDekiFileSystempure virtual
~IDekiFileSystem()=defaultIDekiFileSystemvirtual