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Deki 1.3.0
Modular C++ 2D engine for embedded displays and desktop
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This is the complete list of members for ICamera, including all inherited members.
| GetClearColor(uint8_t &r, uint8_t &g, uint8_t &b) const =0 | ICamera | pure virtual |
| GetPixelsPerMeter() const =0 | ICamera | pure virtual |
| GetProjectionMatrix(int bufferWidth, int bufferHeight) const | ICamera | inlinevirtual |
| GetProjectionMode() const | ICamera | inlinevirtual |
| InterfaceID | ICamera | static |
| ScreenToWorld(float screenX, float screenY, int bufferWidth, int bufferHeight, float &worldX, float &worldY) const =0 | ICamera | pure virtual |
| SetClearColor(uint8_t r, uint8_t g, uint8_t b)=0 | ICamera | pure virtual |
| SetPixelsPerMeter(float pixelsPerMeter)=0 | ICamera | pure virtual |
| SetProjectionMode(ProjectionMode) | ICamera | inlinevirtual |
| WorldToScreen(float worldX, float worldY, int bufferWidth, int bufferHeight, float &screenX, float &screenY) const =0 | ICamera | pure virtual |
| ~ICamera()=default | ICamera | virtual |